A large set of shaders can be downloaded from: These can currently only be used with OpenGL on the Windows and GTK versions. The largest change is a refactoring of the sound handling, which means sound should work better than before and consume less CPU time. Fixed sound output that broke with APU refactor. Startup background can be changed in nf. Add the view menu to right-click when SNES mouse isn't used. Allow one key to be bound to many controller buttons on the same controller.
Fixed accumulation of partial pixel data on mouse motion when we update the Changed glFenceSync option to an OML_sync option that works better. Added icons to the entries to clear binding assignments.
Added option to use the software NTSC filter. Fixed deviation from proper libretro spec. Added ability to use Satellaview data in same directory as ROM. Added a hacks dialog to enable settings for older hacks to run. The automatic frame skip option no longer limits to 59.94Hz. Manager while in windowed or borderless windowed mode. Added a hidden option "DWMSync" that allows OpenGL to sync to the window Changed window flags to allow NVIDIA cards to auto-enable exclusive Fixed MSU1 track restarting on load state. Revert to measured APU clock speed instead of nominal speed. Optimized subscreen math with help from Dwedit. Save mipmap_input parameter with customized GLSL and slang shaders. Clamp MSU1 addition to max amplitude instead of wrapping. Reverted an IPL map optimization that misses a weird edge case that caused Fixed NMI timing when toggling enable bit. Fixed subscreen blending with master brightness < 100%. Added screensaver prevention on joystick use. Switched to GTK's C++ interface, gtkmm3.
Use a submodule for glslang, because it doesn't guarantee API stability. Added support for relative-style save slots
Fixed sound volume resetting when sound reinitializes. Added menu entry to load oops files, and an option to confirm before Apply turbo mode volume when rewinding. Revert default SFX2 clock speed increase. Fixed an out-of-bound memory access in sound DSP. Rewritten based on newer, supported APIs. MichaelBuckley provided a brand new MacOS port that is completely Templates, significantly lowering compile time. Cg Libraries for Snes9x Windows (32-bit): cg_dlls.- Restructured tile.cpp tile renderer from heavy macros into C++.Cg Libraries for Snes9x Windows (64-bit): cg_dlls_圆4.zip.Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.Ĭurrently there are many ports of Snes9x available, please check the download page to see if a port exists for your (C) Gary, 9:29 PM Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation which includes some real gems that were only ever released in Japan. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.